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1. Fall off damage for projectile weapons? or bullet drop - in Feedback/Requests [original thread]
We've done some tests with bullet drop in the past. The old 'experimental' sniper rifle had it. At the time it suffered pretty badly from network lag and we didn't take it any further. It would probably perform better now. At some point when we ha...
- by CCP Wolfman - at 2013.10.24 06:02:00
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2. Any update for repair tool in the works? - in Feedback/Requests [original thread]
We've fixed this and are aiming to get it out in 1.7. We are also looking at the repair rate and considering an increase.
- by CCP Wolfman - at 2013.10.24 03:36:00
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3. Make People Flinch When They're Shot - in Feedback/Requests [original thread]
The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might rev...
- by CCP Wolfman - at 2013.09.29 01:55:00
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4. Scanner leading to a kill - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Does this count for vehicle scanners also? Not currently but we are adding that functionality (literally) at the moment. You will not have it in the first iteration though.
- by CCP Wolfman - at 2013.09.24 07:58:00
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5. Scanner leading to a kill - in Feedback/Requests [original thread]
Garth Mandra wrote: What if multiple people have an enemy scanned when he's killed? What if someone that isn't in your squad kills the red? Do you still get the points even though he didn't benefit from the scan? What about kill assists from sq...
- by CCP Wolfman - at 2013.09.24 07:56:00
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6. Scanner leading to a kill - in Feedback/Requests [original thread]
Scan Assisted kills by your squad will net you 15 glorious WP
- by CCP Wolfman - at 2013.09.24 03:40:00
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7. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
We'll look in to getting this sorted out guys.
- by CCP Wolfman - at 2013.09.05 08:54:00
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8. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
- by CCP Wolfman - at 2013.08.30 08:13:00
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9. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Meeko Fent wrote: CCP Wolfman wrote: yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Double ooops! *runs away*
- by CCP Wolfman - at 2013.08.19 03:51:00
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10. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
yeah, sorry we missed that from the patch notes, totally slipped my mind.
- by CCP Wolfman - at 2013.08.19 03:28:00
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11. Fix Splash Damage. - in Feedback/Requests [original thread]
S Park Finner wrote: CCP Wolfman wrote: just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is whether in any of your ...
- by CCP Wolfman - at 2013.08.14 06:02:00
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12. Fix Splash Damage. - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is whether in any of your tes...
- by CCP Wolfman - at 2013.08.13 07:01:00
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13. Fix Splash Damage. - in Feedback/Requests [original thread]
just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is whether in any of your tests (particulalry with the forge) did you cr...
- by CCP Wolfman - at 2013.08.13 06:04:00
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14. Fix Splash Damage. - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: Pseudogenesis wrote: CCP Wolfman wrote: We've made further improvements to hit detection/lag compensation in the 1.4 release and will continue to do more in 1.5 so we should see things getting bett...
- by CCP Wolfman - at 2013.08.13 03:35:00
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15. Fix Splash Damage. - in Feedback/Requests [original thread]
Pseudogenesis wrote: CCP Wolfman wrote: We've made further improvements to hit detection/lag compensation in the 1.4 release and will continue to do more in 1.5 so we should see things getting better. Can you confirm that nova knife hi...
- by CCP Wolfman - at 2013.08.13 03:15:00
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16. Fix Splash Damage. - in Feedback/Requests [original thread]
Cross Atu wrote: CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. There is a good chanc...
- by CCP Wolfman - at 2013.08.13 01:53:00
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17. Fix Splash Damage. - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. There is a good chan...
- by CCP Wolfman - at 2013.08.13 01:25:00
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18. Fix Splash Damage. - in Feedback/Requests [original thread]
Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. There is a good chance the issues you are seeing are related to...
- by CCP Wolfman - at 2013.08.12 09:56:00
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19. Fix Splash Damage. - in Feedback/Requests [original thread]
We are going to be taking a look at splash damage to see if there is anything fishy going on with it. However I can confirm it is a sphere.
- by CCP Wolfman - at 2013.08.12 05:07:00
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20. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Hi guys, We've been monitoring the TAR since the change. So far it is still one of the most used weapons with one of the highest kill counts. However it's no longer in a class of its own which is a good thing. We will keep an eye on it to see ho...
- by CCP Wolfman - at 2013.06.07 08:54:00
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